Table of Content
Spaces' names and availability varied based on the user's location. Home had been speculated since the launch of PSN, when Sony expressed interest in such a service, specifically trophies (known at the time as "entitlements") for first-party titles. PlayStation Home, as a feature, was first publicly mentioned in an interview with NG-Gamer. This was later detailed by Kotaku and finally confirmed by NG-Gamer.
Users could also indicate the emotional status of their avatar, which was displayed below their name. Along with the release of The Midway 3, Mass Media released a central hub for the Midways called the Hot Zone. Users that played any of the Midways mini-games were entered into the Cash Carnival sweepstakes , where users could win weekly prizes from Sony Electronics with a grand prize of US$15,000 (May 2012 – November 2012). Shopping Centre (Europe), Mall 1st Floor/2nd Floor (North America), or Shopping Mall (Asia and Japan) – The core space where the majority of purchases were made. The shopping complex allowed users to buy new clothes, accessories, premium locations , and other items.
Game Spaces
Items were paid for with real currency using funds from the user's PlayStation Network Wallet. Alongside content designed by Sony Computer Entertainment, other companies were also able to sell virtual goods through their own stores in Home. For example, Diesel, Ligne Roset, and Game were represented in Home with their own stores where users could purchase virtual items based on each company's own clothing and furniture designs. PlayStation Home underwent weekly maintenance on Wednesdays , which came with weekly content updates that included new spaces, games, or items.
Users could form teams of up to four players and embark on missions where they employed weaponry in battles against fleets of enemies. In addition to the Navigator, users could access Novus Prime from the Action District. Novus Prime received two expansions – Escalation on March 31, 2011 and Vindication on January 11, 2012 – each adding new missions, weapons, enemies, races, rewards, as well as a personal space. The Home Square (Europe, Asia, and Japan) or "The Hub" (North America) was Home's central meeting point where users commonly met and chat. It connected all of the Core Spaces together, and was where much of the advertising occurred. Europe's Home Square and The Hub featured a "districts design" to access the districts.
Core Spaces
The game also involved the users to search for clues in the real world. This game was created by nDreams who released several spaces for Xi. Simplified game launching, also known as universal game launching, was implemented with Core Client update v1.30 and allowed any PS3 game to be launched from Home. With simplified game launching, users could insert a game into their PS3 while in Home and follow the on-screen directions. Users had a limited number of options to select with simplified game launching. For instance, they could not choose what map or level they wanted, nor could they choose what settings for the map or level within Home.
Click here to update your profile and preview your rental application. The vintage architecture in Mott Haven is beautifully preserved, giving residents a sense of history all around them. Saint Mary’s Park on the east side of the neighborhood is a lovely recreation area full of trails to explore by foot or bicycle, and smaller parks and playgrounds can be found all over the community. PlayStation Home's logo was featured as a collectible 'artifact' in the 2020 video game Astro's Playroom, a 3D platformer developed by Japan Studio which was pre-installed on every PlayStation 5 console.
Game spaces
A user could only be a member of up to five clubs, including the club that the user may have been the leader of. Though the user could own multiple clubhouse designs, they could only be the leader of one club and decided which clubhouse design would be used as the meeting place for their club. In a similar way to personal spaces, the club's owner was able to set up and decorate a private clubhouse as a meeting point for club members, and the club members could enter the clubhouse at any time.
Users could switch between text chat and voice chat from within the chat log. Voice chat, with the use of a headset, was available within personal spaces and clubs, or on private voice chat channels with groups of up to eight users. The user could also perform visible gestures (or "e-motes") such as waving, nodding, or dancing. A "quick chat" feature, with predetermined phrases, was also available.
Views
The Hub also featured an "Activity Board" and a "User Generated Content" events system. Surrounding the Hub were districts based on game genres to suit users' moods. Users could also watch full-length movies for free as an effort by online video distributor Crackle via Loot Interactive.
These moderators were often invisible to other users, and typically would not type in public chat. Suspensions and bans were made against a user's PSN account, and restricted their ability not only to use PlayStation Home, but any other online service on PSN. Users were also able to change their communication settings to block or mute messages from users who were not on their friends list. The first events in Home required the users to either answer questions or suggest ideas on the Official PlayStation Home Forums for a chance to win a prize.
Additional tools were also added for developers to enable them to make better games. The Midway was a carnival-style space released on July 1, 2010, in Europe and North America. The space featured ten mini-games with ten rewards for each mini-game, in addition to a free personal space called Darla's Den.
Purchases used PlayStation Network Wallet funds, and worked in a manner similar to the PlayStation Store. The shopping complex featured various stores for specific products, a video screen, advertising posters, and a place to play chess. The Core Spaces were the spaces made by Sony Computer Entertainment specifically for the Home environment, and served as the central meeting point for users. These spaces included a central meeting point; a bowling alley and gaming arcade; a shopping complex; a café; various game, developer, and company spaces; the PlayStation Events spaces; and the districts.
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